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Bandersnatch (BIOHAZARD THE DARKSIDE CHRONICLES)
Bandersnatch Concept Art (Resident Evil CODE: Veronica)
Bandersnatch (Resident Evil Survivor 2: Code Veronica)
Bandersnatch (BIOHAZARD CODE:Veronica)

Classification

B.O.W. Model: "Bandersnatch"
Base Organism: Human 

Title

Bandersnatch

The Bandersnatch was a mass-production prototype humanoid B.O.W. (Bio Organic Weapon) developed by the Umbrella Corporation based on the Tyrant concept as a weapon with enhanced versatility and reduced cost. 1 2

History

The Bandersnatch was developed in 1998 by Umbrella Pharmaceuticals with the goal of creating a low-cost alternative to the highly successful Tyrant series. In order to achieve this, it was manufactured for practicality as a single weapon rather than perfection. 3

To achieve a lower cost of development, the Bandersnatch was created using a fertilized human ovum injected with the t-virus and rapidly grown to adulthood. This quick strategy eliminated the need for the delicate and expensive surgical procedures required for Tyrant development, but caused several faults.

Several specimens were shipped in cold storage capsules to Rockfort Island for soldier training and combat data collection within the company's military training facility. If the prototype's combat data was promising, further development was anticipated. However, on December 27, 1998 most of these specimens were released following a raid on the island. Further development was scrapped by Umbrella, but information on the Bandersnatch recovered by H.C.F. (Hive/Host Capture Force) later influenced Umbrella's rival company to develop the B.O.W. Jabberwock S3. 4

Attributes

Morphology

The Bandersnatch possessed a disturbingly grotesque appearance and a distorted body shape as a result of defects in growth regulation during embryogenesis. It possessed a yellow skin tone as a result of jaundice caused by improper kidney development, and overexpression of integrins α6 and β1 normally instrumental to the Tyrant outpaced the development of distinct morphological features such as the pharyngeal arches and pharyngeal pouches, leading to excess skin on the head, neck and chest.

The excess skin was contrasted by a lack of facial flesh. This trait resulted from increased expression of the gene BMP4 (bone morphogenic protein 4) which promoted rapid skeletal growth and up-regulation of cartilage development. This encouraged the formation of a more cartilaginous skeleton, particularly by promoting the conversion of mostly-undifferentiated mesenchymal stem cells into chondrocytes. BMP4's tendency to inhibit neural plate formation and development of the brain and spinal cord in the early embryo was prevented by the gene NOG (Noggin), a BMP antagonist. An overabundance of this gene near the central nervous system stopped BMP4 from inducing cartilaginous growth in this region, but conversely prevented development of the nose and ears, leaving a skeletal face.

Increased expression of NOG allowed the Bandersnatch to retain a level of intelligence but also had a side-effect of promoting the expansion of dorsal tissue, causing increased upper-body strength and bulk as well as extreme expansion of the right arm. However, this increase was not evenly distributed, as the creature's lower body lacked as much expansion and its left arm failed to properly form into anything more than a vestigial nub. The right arm particularly benefited from BMP4's increased cartilaginous development as it gained elasticity and joint hypermobility in the elbow and shoulder, maintaining incredible strength and a state between turgid and flaccid.

Combat

The Bandersnatch used its over-developed right arm as its main method of attack by bludgeoning targets or crushing specific body parts, such as the head. The right arm's increased flexibility also allowed it to cover a large distance. The degeneration of its lower body made it difficult for it to walk, but it overcame this fault using the right arm as a means of movement and achieved excellent capability for pursuing a target.

However, like most humanoid B.O.W. models the Bandersnatch's head remained a weak point and although it could use its right arm as a shield, this gave it a significant disadvantage and poor balance between offense and defense due to the lack of a left arm. If it attacked, its weak point would be exposed, but if it defended its weak point, it would be defenseless. 5 6 7

Etymology

The codename "Bandersnatch" is derived from Charles Lutwidge Dodgson's Through the Looking-Glass and What Alice Found There, in which the Bandersnatch is a creature with no defined form.

Footnotes

  1. 1. Bandersnatch Notes
  2. 2. BIOHAZARD CODE:Veronica Kaitai Shinsho (Page 070)
  3. 3. biohazard archives (Page 194)
  4. 4. INSIDE OF BIOHAZARD THE DARKSIDE CHRONICLES (Page 069)
  5. 5. BIOHAZARD CODE:Veronica Official Website
  6. 6. BIOHAZARD THE DARKSIDE CHRONICLES Official Guidebook (Page 037)
  7. 7. DARKSIDE REPORT (Page 013)