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Is The Idea Of Remaking RE2 Unpopular Among The Staff?

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The only person who seems to be openly interested in remaking RE2 over the years is Yoshiaki Hirabayashi.

After reading about how Hideki Kamiya does not want to remake RE2 even if he ever rejoins Capcom makes me wonder if it's the same with other staff, where they may not be interested in an RE2 remake for their own reasons.

The fact that Hirabayashi makes sure to "speak as a fan and not as a producer" whenever he openly talks about remaking RE2 back in 2014 makes me suspect that the whole matter is either unpopular or even a taboo.

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Well considering nearly none of the original BIO2 staff are still at CAPCOM, it can be seen as taboo since the idea is to essentially copy someone else's work and try to improve on it, which can be seen as disrespectful.

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That's a refreshing take on the matter.

Everyone else seems to think that remastering REmake & RE0, followed up with the announcement of the RE2 remake is all connected and a part of some "grand scheme" or "master plan" by the whole company.

EDIT: But then, one of Hideki Kamiya's reasons for not wanting to remake RE2 is because he'd rather experience the game as a player, than its developer, if a remake of it ever exists.
That's almost like allowing someone else to direct the game.

But even if Kamiya is indirectly allowing someone else to remake RE2, maybe it's seen as disrespectful to the late Noboru Sugimura?

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I struggle to see how anything that can be made now will be on par with RE2 and the first. 

i would love to be disproved. 

as i have said a few times, if RE2 remake properly incoperates elements from RE3 and Outbreaks, nothing major, just references such as the broken nemesis window and reference in the RPD that there is a gas system in the lower levels, that'll do me. that will satisfy the story elements, but gameplay? who knows

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Neptune wrote:

I struggle to see how anything that can be made now will be on par with RE2 and the first. 

i would love to be disproved. 

as i have said a few times, if RE2 remake properly incoperates elements from RE3 and Outbreaks, nothing major, just references such as the broken nemesis window and reference in the RPD that there is a gas system in the lower levels, that'll do me. that will satisfy the story elements, but gameplay? who knows

But these are all the little things that we love as those that are still invested in the magic of RE2, whereas Capcom currently have nobody that can approach this game with that affection or loyalty - those that would have, as News Bot points out, have long since departed Capcom. 

For me the only hope of recreating all that was wonderful about RE2 was if developed & prodeuced by such fans, and depressingly when that was done, and incorporated a lot of the old RE2 features as nods to the original, it left me rather cold. It jusr felt like DSC off rails, a very sterile experiance.

I just feel the limitation of the PS1 and that generation of video game development had a significant hand in almost accidently creating many of the atnospheric & gameplay features that made RE2 so deeply effecting, and coupled with the martket at the time produced a critical & financial success. A game with those old school mechanics that I persoanlly adore for all the reasons I despise RE5, would be beither a critical or financial sucess in 2016.

This communuity needs older fans.

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Yes, that is exactly right. I take the example of Silent Hill on PS1. they wanted an open world town to explore, but the PS1 couldnt handle that, so Konami had to put in the fog to hide the loading of buldings etc. by doing that, Silent Hill remains a chilling experience, more so in my view that any future SH title.

 

everything about the old tank controls and pre-rendered background, not being able to see what was coming just off screen made it a terrifying experience and one the player had to plan ahead with ammo.

I mean, even simple things like when you get a map. Even looking at that and noting a suspiciously large room. First reaction? Boss!! avoid until it's the only room i can enter to progress. great times.

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Neptune wrote:

Yes, that is exactly right. I take the example of Silent Hill on PS1. they wanted an open world town to explore, but the PS1 couldnt handle that, so Konami had to put in the fog to hide the loading of buldings etc. by doing that, Silent Hill remains a chilling experience, more so in my view that any future SH title.

 

everything about the old tank controls and pre-rendered background, not being able to see what was coming just off screen made it a terrifying experience and one the player had to plan ahead with ammo.

I mean, even simple things like when you get a map. Even looking at that and noting a suspiciously large room. First reaction? Boss!! avoid until it's the only room i can enter to progress. great times.

Agree with all the above, but you're really starting to show your age ! 

But if these mechanics are SO irrelevent in the 'modern era' of gaming, and I have a pile of shiny HD games with enormous open worlds, smooth controls, and combat with production levels to satisfy even the most unimaginative, lazy Call of Duty vacous youngster, WHY do these games gather dust whist I continuilly play Dead Aim & Code: Veronica? Maybe, just maybe there is  a market for fixed camera angles and intelligently paced combat to produce unforgetable tension & atmosphere.

Those that want to suggest we are old & irrelevant don't seem to ever suggest their alternatives for those ingrediants that made this series legendary & unprecedented in its inovation. 

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I still don't get the overwhelming fear of the remake.

 

1. If you are wanting ideas implemented from Outbreak then that tells you they've already done things you've approved of. Me personally I hope they don't incorporate all the elements from the other versions ( Darkside chronicles, outbreak) as they aren't RE2, the remake gives them a fresh slate to tackle it all over again and improve. Being held down by what came after would be a hindrance.

2. Taking an example of an on rails game as a way of saying they can't do a remake justice seems totally off base. It's literally an on rails game probably made by a B team on a pretty low budget. It's not gonna get the care or the attention OR the love that a remake would. With on rails you have more liberty to screw around and people won't hold you to a fire for it, remake they would. 

3. They have the perfect Remake to follow close attention to, and they just got done re-visiting it and exploring all that made it successful.

am I saying RE2 remake will be great? No, of course not. Who knows till we see something. I just don't buy into its a failed product. People loved outbreak, people loved REmake. So what makes you think it couldn't happen again? Because they made RE6? RE6 was a completely different goal entirely. 

 

Also I'm willing to bet you it's FIXED camera angles. There's a VR game called Chronos that is fixed camera angles and it uses the VR as the camera so you can move your head around like a security cam. Would be cool if RE2 remake featured thst

 

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I admire your optimism,  and I would like to be wrong. Perhaps you are right,  it is fear, but fear born out of the concern that RE2 will turn into something unrecognisable.  Just waiting for the intro in the squad car to turn into a quick time event 

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There seems to be a great divide between RE fans, basically "old-school" and "new-school"

Most of us prefer or long for the classic style, I know I do. I think there are 2 main things that we should consider:

1. The gaming landscape is nowhere near what it was back when our favorite RE titles were developed. Games used to be cheaper to make and they were not created with sales figures in mind. This gave developers greater freedom to create and we received many gems because of it. Gaming much like Movies, are now tailored for audiences which do not appreciate either medium like we do. Today, much of these new gems will mostly be created by Indies, perhaps one or two great releases by AAA developers.

2. It could be worse, Silent Hill fans come to mind. If we look at the bright side, we are treated to a great frequency of RE titles, some better than others, some worse, some with small snippets of genius.

The best that we can do is keep discussing the series and keep the love for it alive. I personally lurked PU, Resident Evil Fan, Resident Evil Center, biohaze, rehorror [back in the day] and biohazard France for years, probably 10. Personally, these sites, along with the members which participated in the series discussion is what has kept that love alive for me.

The series has long past the point where Capcom has guided us along a journey of mystery which left us ravaged for more. 

We can hope for the moment where the ship will be steered in the right direction, as an old school fan, here's hoping.

-- EDIT: I would say they will probably expand on HUNKs scenario, they could also have Birkin walking around thus making his encounters more dynamic and completely up to chance.

I also agree on the fixed camera angles, the one thing that creeps to mind is that they *probably* are thinking seriously about making it co-op, possibly inspired by Revelations 2. --

 

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Neptune wrote:

I admire your optimism,  and I would like to be wrong. Perhaps you are right,  it is fear, but fear born out of the concern that RE2 will turn into something unrecognisable.  Just waiting for the intro in the squad car to turn into a quick time event 

 

yeah but it has to be reassuring to you that they outright said about RE7 that it will have no QTEs. That the main series will be back to survival horror and spin offs will do different genres, that the series needs to move away from over the top action heroes.

 

i guess my point is, I KNOW RE6 was disappointing but at the very least they seem to finally be getting the issues oldschool fans have been having. There's real potential for a really special remake of 2, could they screw it up? Sure it might not compare to the original but there's a CHANCE it could do what Remake did for RE1 and that's damn exciting.

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Quote:
Well considering nearly none of the original BIO2 staff are still at CAPCOM, it can be seen as taboo since the idea is to essentially copy someone else's work and try to improve on it, which can be seen as disrespectful.

That's not true. For starters, Takeuchi is still there. He was core staff. The director of Revelations 2 is another.

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Welsh wrote:

Quote:
Well considering nearly none of the original BIO2 staff are still at CAPCOM, it can be seen as taboo since the idea is to essentially copy someone else's work and try to improve on it, which can be seen as disrespectful.

That's not true. For starters, Takeuchi is still there. He was core staff. The director of Revelations 2 is another.

Also the rumored director of the REmake 2 worked on RE1, which while not RE2 it's the OG game so....
The staff having worked on the original isn't an issue for me, what matters is if they have a passion for the material and I'm sure these people do. 

Hirabayashi's first resident evil experience was playing RE2, and he's been wanting to remake it for a while now. He also first started working at Capcom on the original Remake. There's a lot of talented people on this team and the team shouldn't be the reason people claim this will fail. What matters is the vision they have for it, if their vision is to do what REmake did for RE then they can most definitely pull it off. If their goal is to change RE2 into RE4 then they could screw this up. However, with all the stuff they've said about RE7 I don't think they're about to outright change RE2 into RE4 like I once thought.

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Whether they remake the game or not, it's still the best game in the series in my opinion.  I think the only reason they remade 1 is because of storyline elements added to the game plus trying to improve upon what the original game had. RE2 was superior to the original game graphically, acting and storyline wise. A remake would be great IF they stick to the original concept that made RE2 the classic that it is today. 

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Whether?

They ARE remaking it.

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If it was literally just a shot for shot remake of the 2nd game with updated visuals and voice acting, i could live with it.

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What's the fun in that? Part of the greatness of the original Remake was the added content. Could they add crappy content? Sure but they shouldn't play it uber safe either though. RE7's new ideas are actually pretty awesome from what I see. Maybe they can pull it off.

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           I see and understand the hate of the idea of this remake, but all I see is possibilities. If they did a remaster close to how RE1 was but added certain mechanics I believe game could ascend above where it is. Now stick with me here, but what if as a co-op feature one person can play as Leon  and one as Claire. But they keep them seperate in the same spots as the original. So you could play with a friend in coms but still be working through to the final objective of escaping. You could still run into each other, maybe have a few Boss fights together in spots it would make sense. But I do think it would up the horror factor. When I play Re2 now the graphics being 19 years old make it so the suspense and fear factor do drop. If you want new audiences of younger gamers to get into the classics I do believe faithful remakes are needed.

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rooster732 wrote:

           I see and understand the hate of the idea of this remake, but all I see is possibilities. If they did a remaster close to how RE1 was but added certain mechanics I believe game could ascend above where it is. Now stick with me here, but what if as a co-op feature one person can play as Leon  and one as Claire. But they keep them seperate in the same spots as the original. So you could play with a friend in coms but still be working through to the final objective of escaping. You could still run into each other, maybe have a few Boss fights together in spots it would make sense. But I do think it would up the horror factor. When I play Re2 now the graphics being 19 years old make it so the suspense and fear factor do drop. If you want new audiences of younger gamers to get into the classics I do believe faithful remakes are needed.

 

I agree with this completely. I appreciated that they gave this concept of co-op gameplay intersections a thought in RE6 with four-player moments, it was just executed poorly among other things (I still enjoy the game personally in spite of its glaring flaws). Doing this instead with two players, maybe occasionally three with Sherry, would work a lot better and I would love to see that implemented. Though, I'm not sure I believe they'll be going for this. Whatever they do, as long as it's nothing like Bio0's character juggle mechanic, I'll be fine with it...

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I thought about intersection-style co-op but keep the game strictly single player until the intersection happens.

Players can choose to not intersect online, so the game plays like in the classics, where Ada or Sherry will tag along with the player as A.I. partners.

For this intersection to work, I think it might be necessary that Ada and Sherry have their own campaigns, where they all intersect with Leon, Claire or each other.

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Goldsickle wrote:

I thought about intersection-style co-op but keep the game strictly single player until the intersection happens.

Players can choose to not intersect online, so the game plays like in the classics, where Ada or Sherry will tag along with the player as A.I. partners.

For this intersection to work, I think it might be necessary that Ada and Sherry have their own campaigns, where they all intersect with Leon, Claire or each other.

I don't think that would work with RE 2 at all. In Resident Evil 6 the intersections are the only areas that the two campaigns share, but other than that, they are completely separate. With RE 2, both campaigns still take place almost entirely in the same areas. I think that Ada and Sherry shouldn't really have their own campaigns either as they're more like supporting characters for the two main ones.

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demsey wrote:
I don't think that would work with RE 2 at all. In Resident Evil 6 the intersections are the only areas that the two campaigns share, but other than that, they are completely separate. With RE 2, both campaigns still take place almost entirely in the same areas. I think that Ada and Sherry shouldn't really have their own campaigns either as they're more like supporting characters for the two main ones.

Sure, they first appeared as support characters but they don't necessarily have to stay as support characters.

I would rather Ada and Sherry get their own campaign, rather than the development team wasting time on a non-canon Leon A/Claire B scenario.

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All four scenarios of RE2 are a mix of canon and non-canon elements. I personally don't think Sherry needs her own campaign. She is a lost child barely capable of defending herself. She spends much of the game with a bad stomach ache. Now Ada, I wouldn't mind seeing a little side story a la Seperate Ways. It would be quite short but could add some interesting story elements (though all the important ones we already know about).

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Goldsickle wrote:

I think they very much need to stay as support characters, there's no point in making a full campaign (on the level of Leon and Claire's) for them as well. Perhaps something like Separate Ways (as already mentioned here) for Ada but that's it. I also don't think it would be "wasting time" to make another scenario that would be "less canon" than the other one. Would bring a bit of change and add some replay value to the game regardless of it not being as canon as the other scenario pair. Although I'd disagree with working on something that's not strictly canon in the game story being a "waste of time" to begin with. If they'd have a somewhat unhealthy focus on strictly canon aspects of the game then that would likely really hamper the actual "game" part of the game.

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Goldsickle wrote:

demsey wrote:
I don't think that would work with RE 2 at all. In Resident Evil 6 the intersections are the only areas that the two campaigns share, but other than that, they are completely separate. With RE 2, both campaigns still take place almost entirely in the same areas. I think that Ada and Sherry shouldn't really have their own campaigns either as they're more like supporting characters for the two main ones.

Sure, they first appeared as support characters but they don't necessarily have to stay as support characters.

I would rather Ada and Sherry get their own campaign, rather than the development team wasting time on a non-canon Leon A/Claire B scenario.

I kind of see Ada and Sherry being incorporated like Moira and Natalia. Ada could have a more robust campaign, but I do think that if CAPCOM were to add co-op play it would be similar to Revelations 2.

HUNK's mission could really get a boost, hell they could even release it before the game is released [free would be nice] although they could get "smart" and split it up into purchasable chapters.

Perhaps they could also make a chapter where you play as the Mayor's daughter as you are trying to escape Chief Iron's rape dungeon.

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hobbes_182 wrote:

I kind of see Ada and Sherry being incorporated like Moira and Natalia. Ada could have a more robust campaign, but I do think that if CAPCOM were to add co-op play it would be similar to Revelations 2.

HUNK's mission could really get a boost, hell they could even release it before the game is released [free would be nice] although they could get "smart" and split it up into purchasable chapters.

Perhaps they could also make a chapter where you play as the Mayor's daughter as you are trying to escape Chief Iron's rape dungeon.

I like this a lot. They did so much right with Revelations 2 and I hope someone took notes and that we get more games that play like it besides just Revelations 3. For me, it is what 5 and 6 definitely should have been gameplay-wise while it should have been as long as those games itself. Sherry, Ada, and HUNK could be the equivalents of Little Miss and The Struggle in that regard.

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A short "unlockable" campaign for Sherry might sound more feasible.

But I'm hoping she has her own main campaign.

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hobbes_182 wrote:

HUNK's mission could really get a boost, hell they could even release it before the game is released [free would be nice] although they could get "smart" and split it up into purchasable chapters.

Perhaps they could also make a chapter where you play as the Mayor's daughter as you are trying to escape Chief Iron's rape dungeon.

I feel like Resident Evil 7's VHS system would be good for stuff like that (or whatever the evolution of that system will be). They're fairly small scenarios so I think the best way would be to just incorporate them into the main game instead of releasing them separately.

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They could probably also make the encounters with William more organic. For example, instead of having a cutscene where you see him walk by they could actually have you stumble upon him randomly within the environment.

Probably only having his screams be "locators" for his current position.

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hobbes_182 wrote:

They could probably also make the encounters with William more organic. For example, instead of having a cutscene where you see him walk by they could actually have you stumble upon him randomly within the environment.

Probably only having his screams be "locators" for his current position.

Similar to Nemesis' theme music being his only indicator. I love it!

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I don't know, I think I'd prefer they just keep the Tyrant in that role. Of course make the encounters more Nemesis like instead of being strictly scripted but that doesn't need to be the case with anything other than the Tyrant. I don't want all the bosses and their mothers roaming around the game randomly.